What is it about?
This is a small engine made to study the modern graphics pipeline. It is meant for my personal use.
- Forward Render
- Deferred Render
- Direct Ilumination
- Compute Shader Support
- External Model Support
What Can be seen in the current state of the Engine?
The engine features a patch of gpu perlin generated terrain, with texture shell as grass and Gerstner Waves as Water. I will be making several blog posts about Gerstner Waves and how to aproachthem correctly soon.